Tuesday, April 16, 2024

Legend of Queen Opala: Origin - Week 16 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

That whole thing about the game remembering your party setup...?
Oh yeah, that's good to go if you thought otherwise! I still need to go over all the key points in the story where the party split up and implement the required triggers, but everything else is done.

And as I worked on the higher resolutions for the Tavern Wench Challenge mini-game, it clicked...
Behold the perversion, I turned it into an actual mini-game, instead of just some short sequence!
While the basic mechanics are done and it's currently playable, there are a lot of tweaks to be done to give it more depth, such as increased challenge as it progress, crowd multiplier and perhaps a skill level for each available girl to make it easier the more they've performed.
This would mean the reward at the end of the game isn't random or based on fame, but rather how many glasses you can down, with their "refresh" rate being higher, the more people are attending.
It's a bit hard to explain it all, so it's probably best experienced yourself when the next beta is out, although I can't say if that'll be this month or in May.

Anyhoo, that'll be it for this Tuesday!


 

Tuesday, April 9, 2024

Legend of Queen Opala: Origin - Week 15 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

The mini-game update is continuing as scheduled and I'm currently in the process of giving all assets of the Tavern Wench Challenge the larger resolution versions like Strippin' o' Die.

But I've also been working out a way for the game to remember registered party members so the exact layout you had when automatically splitting up will be restored to you whenever the team is reunited without having to select every character each time, such as when going to the Famine Wasteland, during the Blackgard Stronghold arc, etc.
At first I was just going to brute force it, although...I gave up half-way there when I realized it would've involved over 800 rows of coding, and managed to be creative enough to slim it down all the way to merely 30 lines without sacrificing anything besides unnecessary hassle.

And that'll be all for today, onto next week!

Tuesday, April 2, 2024

Legend of Queen Opala: Origin - Week 14 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Missed April's Fool by one day...gosh darn nabbit!

Anyhoo, this week I've given more attention to the Strippin' o' Die mini-game and created 67 additional assets to give players the option of enter a sort of "Observer Mode" after winning a match to let them view their defeated opponent in a larger resolution without any HUD.
Much like how the Art Gallery let you view full-sized illustrations.
Still on the fence if this should indeed be the mechanic, an unlock for the Art Gallery, or both!

But that's all I have for you today, see you next Tuesday!

Tuesday, March 26, 2024

Legend of Queen Opala: Origin - Week 13 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

As hinted at last Tuesday, this past week has been all about updating the Art Gallery.
And done so I have! It's been refreshed to cover all currently available CG Scenes with finished illustrations as of date, which ended up being 30+ entries across multiple art styles.

So with that being said, I'll see you next week for another update!

Tuesday, March 19, 2024

Legend of Queen Opala: Origin - Week 12 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

The update to Strippin' o' Die has been finished and I'm now currently in the process of updating the Art Gallery with all the missing scenes that wasn't available in there in various art styles but could be replayed in the Hall of Memories.

Among them being the International Edition version of Celestia's sequence, which is quite the juggernaut to handle when you take all the variations and protagonist versions into consideration.
Nevertheless, I should have the Art Gallery done by next week with all current illustrations!

That's about it for this Tuesday, see you again in the next one!

Tuesday, March 12, 2024

Legend of Queen Opala: Origin - Week 11 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

This week is all about a pretty big CG update.

And while doing that, I noticed a graphical bug with Strippin' o' Die that had never been reported.
To be fair, you can't even see it in some art styles, but it's very obvious in others, so I've been working on fixing that while updating some of the available characters in that mini-game and tweaking a few to not be covered up by the UI as much.

Some bugs have also been fixed such as the Sewing Kit not working on the latest party member, along with a making a bunch of thumbnail assets for an upcoming Art Gallery refresh to display several missing CG Scenes.

But that's all I got for today, so see you again next time!

Tuesday, March 5, 2024

Legend of Queen Opala: Origin - Week 10 / 2024

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

And the latest beta was released without a hitch!

Following almost tradition at this point, there isn't much to report after the new version dropped as most of my time has been spent on fixing a few minor details and taking some time off.
Also had to do some RL stuff for my family that took me out of commission during the weekend, but I have been updating the game with missing CG since then, mostly Strippin' o' Die content.

Thus, that'll be the summary for today and I'll see you again next Tuesday!